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	<title>cmpatrick.com &#187; illustration</title>
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	<link>http://cmpatrick.com</link>
	<description>The design,  illustration, and whimsy of Craig Michael Patrick</description>
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		<title>New Banksy Art</title>
		<link>http://cmpatrick.com/2012/04/new-banksy-art/</link>
		<comments>http://cmpatrick.com/2012/04/new-banksy-art/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 13:51:46 +0000</pubDate>
		<dc:creator>Craig Michael Patrick</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[Banksy]]></category>
		<category><![CDATA[graffiti]]></category>
		<guid isPermaLink="false">http://cmpatrick.com/?p=1426</guid>
		<description><![CDATA[Always a lovely day when someone catches a new Banksy piece in the U.K. wilds. Brilliant work.]]></description>
			<content:encoded><![CDATA[<p>Always a lovely day when someone catches <a href="http://www.juxtapoz.com/Gallery/banksy-origami/banksy-origami9-23986">a new Banksy piece</a> in the U.K. wilds.</p>
<p><a href="http://www.banksy.co.uk/outdoors/nostopping2.html">Brilliant work</a>.</p>
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		<title>Arresting Engine</title>
		<link>http://cmpatrick.com/2012/04/arresting-engine/</link>
		<comments>http://cmpatrick.com/2012/04/arresting-engine/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 16:04:57 +0000</pubDate>
		<dc:creator>Craig Michael Patrick</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[technology]]></category>
		<guid isPermaLink="false">http://cmpatrick.com/?p=1420</guid>
		<description><![CDATA[Interesting update to GIMP, the open source Photoshop clone: the Cage Transform tool. We still have not embraced the elegant, delicate flaws in our bodies. In my life, I have taken a number of figure drawing classes and have seen &#8230; <a href="http://cmpatrick.com/2012/04/arresting-engine/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Interesting <a href="http://nicubunu.blogspot.com/2012/04/gimp-28-preview.html">update to GIMP</a>, the open source Photoshop clone: the Cage Transform tool.</p>
<p>We still have not embraced the elegant, delicate flaws in our bodies. In my life, I have taken a number of figure drawing classes and have seen all shapes, all sizes, all aspects of the human body. A beautiful engine, our bodies; indifferent to size, shape, or color.</p>
<p>Photo manipulation tools obscure that subtle beauty in an opaque, gossamer veil of preconceived perfection. A synthetic human, a replicant, dressed in pixels. A ghost made by the machine.</p>
<p>Sometimes, I feel as though we&#8217;re <a href="http://www.psdisasters.com/2012/04/davids-bridal-waist-not-want-not.html">walking backwards</a>, missing <a href="http://www.ibtimes.com/articles/326778/20120411/supermodels-without-photoshop-photos-louis-vuitton-2010.htm">the world in front of us</a>.</p>
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		<title>Subtle Nature of The Game</title>
		<link>http://cmpatrick.com/2012/03/subtle-nature-of-the-game/</link>
		<comments>http://cmpatrick.com/2012/03/subtle-nature-of-the-game/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 17:08:39 +0000</pubDate>
		<dc:creator>Craig Michael Patrick</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[DC Comics]]></category>
		<guid isPermaLink="false">http://cmpatrick.com/?p=1273</guid>
		<description><![CDATA[The Comics Journal has a pretty cool article concerning David Mazzucchelli, artist for the landmark Batman: Year One comic book series, and his struggle for quality control over his artwork for DC Comics &#8211; artwork he created under &#8216;work for &#8230; <a href="http://cmpatrick.com/2012/03/subtle-nature-of-the-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>The Comics Journal</em> has a <a href="http://www.tcj.com/david-mazzucchelli-disavows-forthcoming-batman-reprint/">pretty cool article</a> concerning David Mazzucchelli, artist for the landmark <em>Batman: Year One</em> comic book series, and his struggle for quality control over his artwork for DC Comics &#8211; artwork he created under &#8216;work for hire&#8217; contractual agreements, I suspect.</p>
<p>&#8216;Work for hire&#8217; is a contract used for freelance illustrators which effectively signs away any rights they might have over the artwork they create with company-owned properties.</p>
<p>DC Comics, a division of Warner Brothers, is repackaging the <em>Year One</em> series without working with Mazzucchelli, and he&#8217;s understandably frustrated at the quality:</p>
<blockquote><p>&#8220;DC just sent me this book last week, and I really hope people don’t buy it. I didn’t even know they were making it, and I don’t understand why they thought it was necessary —  several years ago, DC asked me if I’d help put together a deluxe edition of <em>Batman: Year One,</em> and Dale Crain and I worked for months to try to make a definitive version. Now whoever’s in charge has thrown all that work in the garbage.&#8221;</p></blockquote>
<p>A few points on this, as an outsider (&#8216;outsider&#8217; being the operative word):</p>
<ul>
<li>DC is in no way obligated to Mazzucchelli on a corporate level, given the contracts involved in the agreement, even though he produced truly amazing work for the series and obviously wants to retain the dignity, the integrity of his work.</li>
<li>DC <strong>should</strong> politically engender themselves to work with Mazzucchelli to ensure quality control standards are in place with the artist intimate to the project.</li>
<li>This is a management challenge regardless of the legalities &#8211; corporate mentality operating squarely within the purview of a creative environment or, if you like, a corporate environment working under the constraints of a creative field.</li>
<li>I don&#8217;t believe Mazzucchelli has control issues in this situation. He has quality control concerns. I also believe that&#8217;s an important distinction to make.</li>
</ul>
<p>As an artist, I empathize with Mazzucchelli, but I don&#8217;t feel it&#8217;s good form to go on record against your employer. That&#8217;s compounding a disservice with another disservice. First, I&#8217;d assume Mazzucchelli would get royalties off the sales, so it&#8217;s a little bit self-destructive biting the hand that feeds. Second, doing so quite possibly kills any chances of getting further work (which he may not care about).</p>
<p>A better approach to this might have been to say &#8216;I was uninvolved with this project&#8217; while aiming the conversation directly at the previous version on which he did have some creative control.</p>
<p>It&#8217;s an honest, more respectful compromise. Mazzucchelli wins. DC wins. Comic fans win.</p>
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		<title>Who Watches The Watchmen?</title>
		<link>http://cmpatrick.com/2012/02/who-watches-the-watchmen/</link>
		<comments>http://cmpatrick.com/2012/02/who-watches-the-watchmen/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 18:42:50 +0000</pubDate>
		<dc:creator>Craig Michael Patrick</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://cmpatrick.com/?p=1215</guid>
		<description><![CDATA[DC Comics believes it does. Dan Dideo and Jim Lee, editors: &#8220;It&#8217;s our responsibility as publishers to find new ways to keep all of our characters relevant. After 25 years, the Watchmen are classic characters whose time has come for &#8230; <a href="http://cmpatrick.com/2012/02/who-watches-the-watchmen/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>DC Comics believes it does. Dan Dideo and Jim Lee, editors:</p>
<blockquote><p>&#8220;It&#8217;s our responsibility as publishers to find new ways to keep all of our characters relevant. After 25 years, the Watchmen are classic characters whose time has come for new stories to be told.&#8221;</p></blockquote>
<p>Alan Moore, infamous writer of <em>The Watchmen</em> (and slightly less-known for his <a href="http://news.bbc.co.uk/today/hi/today/newsid_9669000/9669590.stm">worship of sock puppet snakes</a>), on <a href="http://www.nytimes.com/2012/02/01/books/dc-comics-plans-prequels-to-watchmen-series.html?_r=3&#038;partner=rss&#038;emc=rss">the situation</a>:</p>
<blockquote><p>“I tend to take this latest development as a kind of eager confirmation that they are still apparently dependent on ideas that I had 25 years ago.”</p></blockquote>
<p>I love Moore&#8217;s writing, which includes the quintessential Joker story, <em>The Killing Joke,</em> as well as his work on <em>The Swamp Thing.</em> I&#8217;d argue  <em>The Anatomy Lesson</em> in his Swamp Thing run is one of the strongest stories ever conceived in comics.</p>
<p>Apparently, <a href="http://en.wikiquote.org/wiki/Watchmen">the comedian isn&#8217;t dead</a> after all&#8230;</p>
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		<title>Fluidity of Content and Design</title>
		<link>http://cmpatrick.com/2011/11/fluidity-of-content-and-design/</link>
		<comments>http://cmpatrick.com/2011/11/fluidity-of-content-and-design/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 14:52:56 +0000</pubDate>
		<dc:creator>Craig Michael Patrick</dc:creator>
				<category><![CDATA[comics]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://cmpatrick.com/?p=1057</guid>
		<description><![CDATA[Excellent article written by Smashing Magazine&#8217;s Sarah Bauer. Anyone interested in graphic storytelling would benefit from reading this. The gems expose themselves in the very opening paragraph: Readers make the narrative connections for themselves. Treat your readers like intelligent people. &#8230; <a href="http://cmpatrick.com/2011/11/fluidity-of-content-and-design/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://goo.gl/gT1ng">Excellent article</a> written by <em>Smashing Magazine&#8217;s</em> Sarah Bauer. Anyone interested in graphic storytelling would benefit from reading this. The gems expose themselves in the very opening paragraph:</p>
<blockquote><p>Readers make the narrative connections for themselves.</p></blockquote>
<p>Treat your readers like intelligent people. Good advice.</p>
<p>The opening bit illustrates the advantages of this approach as they relate to <em>Where the Wild Things Are</em> and, though the rest of the article uses web projects as examples, one could easily translate the points to a context more conducive to sequential storytelling.</p>
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